// create shipType horizLoc vertLoc pathName startAngle speed formationRow formationCol


500 waitEmptyRowCol 2 135
0 create crestBlue -60 top zeroPath 270 .5 2 135

500 waitEmptyRowCol 2 135
0 create crestBlue -60 top zeroPath 270 .5 2 135

500 waitEmptyRowCol 2 135
0 create crestTeal -60 top zeroPath 270 .5 2 135 firebullet 270 100 100

500 waitEmptyRowCol 2 135
0 create crestTeal -60 top zeroPath 270 .5 2 135 firebullet 270 100 100



//90 create greeninsectboss 70 top zeroPath 270 .5 1 0
//0 create greeninsectboss 60 top zeroPath 270 .5 2 90

// 90 create icemosquitoformation 70 top zeroPath 270 .5 1 0
// 0 create icemosquitoformation 60 top zeroPath 270 .5 2 90
// 0 create icemosquitoformation 50 top zeroPath 270 .5 1 180
// 0 create icemosquitoformation 40 top zeroPath 270 .5 2 270

// 0 create icemosquitoformation 30 top zeroPath invert 270 .5 3 45
// 0 create icemosquitoformation 20 top zeroPath invert 270 .5 4 135
// 0 create icemosquitoformation 10 top zeroPath invert 270 .5 3 225
// 0 create icemosquitoformation 0 top zeroPath invert 270 .5 4 315











